Sunday, April 22, 2012

Week 6: Modeling and Uvs

So this week I buckled down and finished the model. I had really been struggling during weeks 3-5 with getting the model started because I was spending too much time on the details and not enough time working on the overal model. This week was completely different however, what ever was bogging me down stopped and I was able to quickly progress through the rest of the model.

I think part of the reason was that I was very stressed out with work and in the end it just prevented me from being able to focus and work effectively. On top of that I was busy preparing for the Dreamworks and Autodesk Visits while also trying to get my portfolio together for the creativity fair. But all of that is finally over and out of the way and things are going much better.






Overall things turned around quickly and I've almost caught up to my initial pipeline schedule.
I think the toughest part to figure out were her boots because I wanted to be able to make them as seamless as possible. In the end I turned out with getting them to be entirely seamless which was great!
I was expecting to have more difficulty with the arms as well but they turned out to be relatively easy.
Once I finished the model I got right to work on the UVs, which thanks to the Bonus Tools are going extremely well and I expect to be done by the end of today.  I did take the time to try out 3D coat, which worked very well but I found that it did not save me much more time than using the Bonus tool because this is an organic model. It did seem to better for hard surface models however simply because of the way it lays out the UVs for flat surfaces always turns out better than in maya.

I will be mirroring over the boot and arm so I won't have to do them twice.
So far all that's left is the one section of her leg, the collar around her neck, her eye, the buckles to her harness, and the piece of armor that's sitting directly on top of her hand.
For week 7 I plan on finally getting to sculpting in mudbox and possibly even begining the textures.

No comments:

Post a Comment